TFR Revamp

TFR Revamp

Increase in 5% user engagement

Increase in 5% user engagement

Context

Context

TFR stands for Tasks for Rewards. It’s a mission system where users complete tasks to earn rewards. These tasks are tied to different games, encouraging players to spend more time in gameplay and explore a wider variety of games.

TFR stands for Tasks for Rewards. It’s a mission system where users complete tasks to earn rewards. These tasks are tied to different games, encouraging players to spend more time in gameplay and explore a wider variety of games.

Current Design

Current Design

Entry point to the TFR screen

home screen widget

TFR screen

CTA to play games and complete tasks

Defining the Problem

Defining the Problem

  • When a user clicks Play on the TFR page, the game begins right away. But once the game ends, there’s no immediate feedback about task progress. To check how they’re doing, users have to leave the game and return to the TFR screen

  • When a user clicks Play on the TFR page, the game begins right away. But once the game ends, there’s no immediate feedback about task progress. To check how they’re doing, users have to leave the game and return to the TFR screen

  • Users are not motivated enough to complete the tasks

  • Users are not motivated enough to complete the tasks

  • Users often don’t realize when they’ve actually completed a task. Even when a reward is ready to be claimed, there’s no clear indication, so many miss out on collecting it

  • Users often don’t realize when they’ve actually completed a task. Even when a reward is ready to be claimed, there’s no clear indication, so many miss out on collecting it

  • They also don’t know where to claim their rewards

  • They also don’t know where to claim their rewards

Because of these

Because of these

Tasks were not completed

Tasks were not completed

Rewards were not claimed

Rewards were not claimed

The expected outcome of more gameplay and game explorations were not met

The expected outcome of more gameplay and game explorations were not met

What we made

What we made

We revamped the TFR reward system

We revamped the TFR reward system

home screen widget

tfr screen

Entry point to the TFR screen

CTA to play games and complete tasks

Progress bar indicating the progress of the tasks

In the new design, rewards are given at two levels. Users receive a reward for completing each individual task, and once they finish the entire set of tasks, they unlock a bigger reward — a chest.

In the new design, rewards are given at two levels. Users receive a reward for completing each individual task, and once they finish the entire set of tasks, they unlock a bigger reward — a chest.

But how did this solve the visibility issue?

But how did this solve the visibility issue?

It didn’t. That’s why we had to add a new section in the games lobby page to make it clearer for users

It didn’t. That’s why we had to add a new section in the games lobby page to make it clearer for users

New section

Game lobby - previous

Game lobby - new

We call this section - Reward surfacing in lobby.

We call this section - Reward surfacing in lobby.

There are a few other reward systems in the app as well, and they might go unnoticed by users in the same way TFR does. So we thought, why not create a dedicated space on the lobby page where all reward types can be shown, along with their progress for that game?

There are a few other reward systems in the app as well, and they might go unnoticed by users in the same way TFR does. So we thought, why not create a dedicated space on the lobby page where all reward types can be shown, along with their progress for that game?

Since users spend most of their time on the lobby page when they’re not in a game, placing this space there makes sense. It allows them to easily see and interact with active rewards, claim offers, and keep track of their progress across different milestones

Since users spend most of their time on the lobby page when they’re not in a game, placing this space there makes sense. It allows them to easily see and interact with active rewards, claim offers, and keep track of their progress across different milestones

How does this work for TFR?

How does this work for TFR?

Whenever there is a new task for a game, it appears in the reward surfacing section of that game. Users can click on it to expand the widget and see the details of tasks. If they click on it again, they will be redirected to the TFR page.

Whenever there is a new task for a game, it appears in the reward surfacing section of that game. Users can click on it to expand the widget and see the details of tasks. If they click on it again, they will be redirected to the TFR page.

The widget will always be showing the progress of the tasks so that users are aware of how close they are to their reward.

The widget will always be showing the progress of the tasks so that users are aware of how close they are to their reward.

Game lobby

lobby - TFR expanded

TFR screen

When a task is completed, the circle changes to show a Claim button. Once users tap it, the reward amount is credited directly to their wallet. They can also choose to claim the reward from the TFR page

When a task is completed, the circle changes to show a Claim button. Once users tap it, the reward amount is credited directly to their wallet. They can also choose to claim the reward from the TFR page

lobby - TFR claim

TFR screen - claim

Once all tasks are completed, the chest becomes ready to open. Users can unlock it either from the TFR page or directly from the lobby page

Once all tasks are completed, the chest becomes ready to open. Users can unlock it either from the TFR page or directly from the lobby page

home - chest claim

lobby - chest claim

TFR - chest claim

Chest Opening Experience

chest - yet to open

chest - opened

reward summary

After the chest is opened and the reward is claimed, a new set of tasks appears. Along with it, a chest of a higher value is unlocked for the user to work toward.

After the chest is opened and the reward is claimed, a new set of tasks appears. Along with it, a chest of a higher value is unlocked for the user to work toward.

The Outcome

The Outcome

This project recently went live and is currently in the testing phase. The reward surfacing feature has been implemented across all games in MPL.

This project recently went live and is currently in the testing phase. The reward surfacing feature has been implemented across all games in MPL.

Overall participation in TFRs has increased significantly, and claim rates have seen a 5% boost.

Overall participation in TFRs has increased significantly, and claim rates have seen a 5% boost.

Thanks to the reward surfacing section in the lobby, claim rates for other rewards have also risen by 4%–9%.

Thanks to the reward surfacing section in the lobby, claim rates for other rewards have also risen by 4%–9%.